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Infinite Runner Level

Posted on February 17, 2020February 17, 2020 by tinybits

For my new project, code name Bumpy, to generate the first prototype I had to create infinite runner level. For the purpose of this prototype I just needed the car to go in forward direction (with increasing speed). I downloaded bunch of assets for Car(s) Road There are many tutorials

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bumpy, game development 2D, game development, mobile game development Leave a comment

Adding touch in Unity using event system (2D)

Posted on January 11, 2020February 17, 2020 by tinybits

I had some trouble figuring out the unity event system and how to add touch in unity when developing where’s the line. I stumbled upon lot of tutorials but they seemed outdated. Hence adding one incase it helps someone else. If you are interested in looking at my game here

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game development 2D, mobile game development, unity, where's the line Leave a comment

Learnings of where’s the line

Posted on September 26, 2019February 17, 2020 by tinybits

The purpose of this blog is to outline all learnings I had at each phase hoping it will be helpful to me and others in the future. Note: I have linked to all the documents created during the development of this game. If you are interested in checking out the

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